Unit 3 Mini Project: Racing Garage¶
Name: ________
Time: 20 minutes
Create a small Java program that tracks performance upgrades for one race car. Complete the RacingGarage class below, then run Main to test it.
Requirements¶
- Use the provided constructor to initialize both instance variables.
- Complete the
voidmethodaddHorsepowerso it adds the argument tocurrentHorsepower. - Complete the three non-void methods with the correct return statements:
int getHorsepower()boolean reachedTarget()String getSummary()- Do not change the method headers or the code in
Main.
Skeleton Code¶
class RacingGarage {
private String carName;
private int targetHorsepower;
private int currentHorsepower;
// Constructor: initialize carName and targetHorsepower.
public RacingGarage(String carName, int targetHorsepower) {
// TODO
}
// Mutator: add horsepower from a completed upgrade.
public void addHorsepower(int horsepower) {
// TODO
}
// Accessor: return the car's current horsepower.
public int getHorsepower() {
// TODO
return 0;
}
// Return true when the car has reached its target horsepower.
public boolean reachedTarget() {
// TODO
return false;
}
// Return one sentence describing this race car.
public String getSummary() {
// TODO
return "";
}
}
public class Main {
public static void main(String[] args) {
RacingGarage garage = new RacingGarage("Falcon GT", 500);
garage.addHorsepower(220);
garage.addHorsepower(310);
System.out.println(garage.getHorsepower());
System.out.println(garage.reachedTarget());
System.out.println(garage.getSummary());
}
}
Expected Output¶
530
true
Falcon GT: 530 / 500 HP
Before You Submit¶
- Your constructor assigns values using
this.carNameandthis.targetHorsepower. addHorsepowerchanges the object's state and has no return value.- Each non-void method returns a value with the declared type.
Reference: Runestone Academy, CSAwesome2 Unit 3: Class Creation.